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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | FModifierGrouping |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDescriptorCache.h |
| Include Path | #include "MeshPartitionDescriptorCache.h" |
Syntax
struct FModifierGrouping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModifierGrouping
(
const MeshPartition::FCompiledSectionBuildVariant& InBuildVariant, |
NOTE: this struct is copy-on-write so it is thread-safe after construction (and in general won't be deallocated as long as you hold a TSharedPtr to the parent MeshPartition::FCachedDescriptors struct) | MeshPartitionDescriptorCache.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildVariantName | FName | MeshPartitionDescriptorCache.h | ||
| ModifierGroups | TArray< MeshPartition::FModifierGroup > | Section groups for this build variant | MeshPartitionDescriptorCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetBuildVariantName() |
MeshPartitionDescriptorCache.h | ||
TConstArrayView< MeshPartition::FModifierGroup > GetModifierGroups() |
MeshPartitionDescriptorCache.h |