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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | FModifierDescriptorCache |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDescriptorCache.h |
| Include Path | #include "MeshPartitionDescriptorCache.h" |
Syntax
struct FModifierDescriptorCache
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedDescriptors | TMap< FSoftObjectPath, TSharedPtr< MeshPartition::FCachedDescriptors > > | Mapping storing the cached descriptors for each mega mesh actor | MeshPartitionDescriptorCache.h | |
| GuidToMeshPartitionPath | TMultiMap< FGuid, FSoftObjectPath > | Mapping from MeshPartitionGuid (ActorGuid of AMeshPartition actor) to the soft object (path) pointer to the AMeshPartition. | MeshPartitionDescriptorCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForAllCachedDescriptors
(
TFunctionRef< bool(const FSoftObjectPath&, const TSharedPtr< MeshPartition::FCachedDescriptors >&)... |
MeshPartitionDescriptorCache.h | ||
TSharedPtr< MeshPartition::FCachedDescriptors > GetCachedDescriptors
(
const AMeshPartition* MeshPartition |
MeshPartitionDescriptorCache.h | ||
TSharedPtr< MeshPartition::FCachedDescriptors > GetCachedDescriptorsByGuid
(
FGuid MeshPartitionGUID |
MeshPartitionDescriptorCache.h | ||
TSharedPtr< MeshPartition::FCachedDescriptors > GetCachedDescriptorsByPath
(
FSoftObjectPath MeshPartitionPath |
MeshPartitionDescriptorCache.h | ||
| Returns an array of the mesh partition guids that exist in the world | MeshPartitionDescriptorCache.h |