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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FModifierDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Construct an empty / default descriptor | MeshPartitionModifierDescriptors.h | ||
FModifierDesc
(
const MeshPartition::UModifierComponent& InModifier |
Construct from a modifier | MeshPartitionModifierDescriptors.h | |
FModifierDesc
(
const FWorldPartitionActorDescInstance& InActorDescInstance, |
Construct from InActorDescInstance (which can have multiple modifiers, this builds the one indicated by InModifierIndex) #todo: remove once all modifiers in older maps have been resaved. | MeshPartitionModifierDescriptors.h | |
FModifierDesc
(
const FWorldPartitionActorDescInstance& InActorDescInstance, |
MeshPartitionModifierDescriptors.h |
FModifierDesc()
Description
Construct an empty / default descriptor
| Name | FModifierDesc |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierDescriptors.h |
| Include Path | #include "MeshPartitionModifierDescriptors.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierDescriptors.cpp |
FModifierDesc()
FModifierDesc(const MeshPartition::UModifierComponent &)
Description
Construct from a modifier
| Name | FModifierDesc |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierDescriptors.h |
| Include Path | #include "MeshPartitionModifierDescriptors.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierDescriptors.cpp |
FModifierDesc
(
const MeshPartition::UModifierComponent & InModifier
)
FModifierDesc(const FWorldPartitionActorDescInstance &, int32)
Description
Construct from InActorDescInstance (which can have multiple modifiers, this builds the one indicated by InModifierIndex) #todo: remove once all modifiers in older maps have been resaved.
| Name | FModifierDesc |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierDescriptors.h |
| Include Path | #include "MeshPartitionModifierDescriptors.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierDescriptors.cpp |
FModifierDesc
(
const FWorldPartitionActorDescInstance & InActorDescInstance,
int32 InModifierIndex
)
FModifierDesc(const FWorldPartitionActorDescInstance &, const FWorldPartitionModifierComponentDesc &)
| Name | FModifierDesc |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierDescriptors.h |
| Include Path | #include "MeshPartitionModifierDescriptors.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierDescriptors.cpp |
FModifierDesc
(
const FWorldPartitionActorDescInstance & InActorDescInstance,
const FWorldPartitionModifierComponentDesc & InComponentDesc
)