| BaseGrowth |
MeshPartition::FBaseGrowth |
Other values used to compute groups |
MeshPartitionModifierComponentDesc.h |
|
| bHasComponentToActorTransform |
bool |
Indicates if this component has a ComponentToActor transform or not. |
MeshPartitionModifierComponentDesc.h |
|
| bIsBase |
bool |
|
MeshPartitionModifierComponentDesc.h |
|
| bIsContiguous |
bool |
|
MeshPartitionModifierComponentDesc.h |
|
| bIsDisabled |
bool |
|
MeshPartitionModifierComponentDesc.h |
|
| Complexity |
double |
|
MeshPartitionModifierComponentDesc.h |
|
| ComplexityMultiplier |
float |
|
MeshPartitionModifierComponentDesc.h |
|
| ComponentToActorTransform |
FTransform |
Component->Actor transform. |
MeshPartitionModifierComponentDesc.h |
|
| ComponentTransform |
FTransform |
Component->World transform. |
MeshPartitionModifierComponentDesc.h |
|
| LocalBounds |
FBox |
Localspace bounds of the modifier. |
MeshPartitionModifierComponentDesc.h |
|
| MegaMeshGuid |
FGuid |
The world partition actor desc GUID for the parent mega mesh actor |
MeshPartitionModifierComponentDesc.h |
|
| ModifierPath |
FSoftObjectPath |
Path to the modifier component, used as a unique identifier for this modifier |
MeshPartitionModifierComponentDesc.h |
|
| Priority |
double |
Relative priority of this modifier, affects sort order |
MeshPartitionModifierComponentDesc.h |
|
| Type |
FName |
Type of the modifier, affects grouping and sort order |
MeshPartitionModifierComponentDesc.h |
|