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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator+=
(
const UDynamicMesh& Mesh |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UDynamicMesh* Mesh |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UStaticMesh& Mesh |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UStaticMesh* Mesh |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UTexture& Texture |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UTexture* Texture |
MeshPartitionModifierUtils.h | ||
void operator+=
(
T* Data |
Non-const pointers can just be serialized as const pointers (without this definition, the const reference template below is invoked for const pointers) | MeshPartitionModifierUtils.h | |
void operator+=
(
const T& Data |
Use += operator to hash const types by making a non-const copy (basically a write-only serializer) | MeshPartitionModifierUtils.h |
operator+=(const UDynamicMesh &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierUtils.cpp |
void operator+=
(
const UDynamicMesh & Mesh
)
operator+=(const UDynamicMesh *)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierUtils.cpp |
void operator+=
(
const UDynamicMesh * Mesh
)
operator+=(const UStaticMesh &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierUtils.cpp |
void operator+=
(
const UStaticMesh & Mesh
)
operator+=(const UStaticMesh *)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierUtils.cpp |
void operator+=
(
const UStaticMesh * Mesh
)
operator+=(const UTexture &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierUtils.cpp |
void operator+=
(
const UTexture & Texture
)
operator+=(const UTexture *)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierUtils.cpp |
void operator+=
(
const UTexture * Texture
)
operator+=(T *)
Description
Non-const pointers can just be serialized as const pointers (without this definition, the const reference template below is invoked for const pointers)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
template<typename T>
void operator+=
(
T * Data
)
operator+=(const T &)
Description
Use += operator to hash const types by making a non-const copy (basically a write-only serializer)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
template<typename T>
void operator+=
(
const T & Data
)