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API > API/Plugins > API/Plugins/MeshPartitionEditor
Suggested hash method for computing modifier CacheKeys.
| Name | FHashArchive |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierUtils.h |
| Include Path | #include "MeshPartitionModifierUtils.h" |
Syntax
class FHashArchive : public FArchiveMD5
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveMD5 → FHashArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHashArchive() |
MeshPartitionModifierUtils.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator+=
(
const UDynamicMesh& Mesh |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UDynamicMesh* Mesh |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UStaticMesh& Mesh |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UStaticMesh* Mesh |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UTexture& Texture |
MeshPartitionModifierUtils.h | ||
void operator+=
(
const UTexture* Texture |
MeshPartitionModifierUtils.h | ||
void operator+=
(
T* Data |
Non-const pointers can just be serialized as const pointers (without this definition, the const reference template below is invoked for const pointers) | MeshPartitionModifierUtils.h | |
void operator+=
(
const T& Data |
Use += operator to hash const types by making a non-const copy (basically a write-only serializer) | MeshPartitionModifierUtils.h |