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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FDependencyHash
Accumulates a hash for all serialized data.
| Name | FHashArchive |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
Syntax
class FHashArchive : public FArchive
Inheritance Hierarchy
- FArchiveState → FArchive → FDependencyHash::FHashArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHashArchive() |
MeshPartitionDependencyContext.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowIgnoringObjectReferences | bool | MeshPartitionDependencyContext.h | ||
| HashBuilder | FBlake3 | MeshPartitionDependencyContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlake3Hash GetHash() |
MeshPartitionDependencyContext.h | ||
void IgnoreObjectReferences
(
TUniqueFunction< void()>&& SerializeFunc |
This executes the passed in serialization function, and explicitly ignores object references during its execution. | MeshPartitionDependencyContext.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Reset() |
MeshPartitionDependencyContext.h | ||
virtual void Serialize
(
void* Data, |
MeshPartitionDependencyContext.h |