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Hashes all the data, but does not collect any class or packages dependencies.
| Name | FDependencyHash |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
Syntax
class FDependencyHash : public UE::MeshPartition::IDependencyInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDependencyHash() |
MeshPartitionDependencyContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDependencyHash() |
MeshPartitionDependencyContext.h |
Classes
| Name | Remarks |
|---|---|
| FHashArchive | Accumulates a hash for all serialized data. |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HashArchive | FHashArchive | MeshPartitionDependencyContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGuid GetDependentDataHash() |
Return the hash of all dependencies hashed up until this point | MeshPartitionDependencyContext.h |
Public Virtual
Overridden from IDependencyInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddClassDependency
(
const UClass* InClass |
MeshPartitionDependencyContext.h | ||
virtual void AddPackageDependency
(
TArrayView< UObject* > InObjectArray |
MeshPartitionDependencyContext.h | ||
virtual void AddPackageDependency
(
const UObject* InObject, |
MeshPartitionDependencyContext.h | ||
virtual FArchive & GetDependentDataArchive() |
MeshPartitionDependencyContext.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator+=
(
T* InDataPtr |
MeshPartitionDependencyContext.h | ||
void operator+=
(
const T* InDataPtr |
MeshPartitionDependencyContext.h | ||
void operator+=
(
const TObjectPtr< T > InObjectPtr |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UObject& InObject |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const USplineComponent& InSpline |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UTexture& InTexture |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UTexture2D& InTexture |
MeshPartitionDependencyContext.h | ||
void operator+=
(
const T& Data |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UStaticMesh& InMesh |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UDynamicMesh& InMesh |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UCurveFloat& InCurveFloat |
MeshPartitionDependencyContext.h | ||
void operator+=
(
T& Data |
MeshPartitionDependencyContext.h |