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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FDependencyContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void operator+=
(
const UDynamicMesh& InMesh |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UStaticMesh& InMesh |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UTexture& InTexture |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UTexture2D& InTexture |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UCurveFloat& InCurveFloat |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const USplineComponent& InSpline |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UObject& InObject |
MeshPartitionDependencyContext.h |
operator+=(const UDynamicMesh &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDependencyContext.cpp |
virtual void operator+=
(
const UDynamicMesh & InMesh
)
operator+=(const UStaticMesh &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDependencyContext.cpp |
virtual void operator+=
(
const UStaticMesh & InMesh
)
operator+=(const UTexture &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDependencyContext.cpp |
virtual void operator+=
(
const UTexture & InTexture
)
operator+=(const UTexture2D &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDependencyContext.cpp |
virtual void operator+=
(
const UTexture2D & InTexture
)
operator+=(const UCurveFloat &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDependencyContext.cpp |
virtual void operator+=
(
const UCurveFloat & InCurveFloat
)
operator+=(const USplineComponent &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDependencyContext.cpp |
virtual void operator+=
(
const USplineComponent & InSpline
)
operator+=(const UObject &)
| Name | operator+= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDependencyContext.cpp |
virtual void operator+=
(
const UObject & InObject
)