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Collects all package and class dependencies, but does not do any hashing.
| Name | FDependencyContext |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDependencyContext.h |
| Include Path | #include "MeshPartitionDependencyContext.h" |
Syntax
class FDependencyContext : public UE::MeshPartition::IDependencyInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDependencyContext() |
MeshPartitionDependencyContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDependencyContext() |
MeshPartitionDependencyContext.h |
Classes
| Name | Remarks |
|---|---|
| FNoOpArchive | This is a dummy archive that makes any serialization calls into a no-op. |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassDependencies | TSet< const UClass * > | MeshPartitionDependencyContext.h | ||
| NoOpArchive | FNoOpArchive | MeshPartitionDependencyContext.h | ||
| ObjectDependencies | TMap< const UObject *, EDependencyFlags > | MeshPartitionDependencyContext.h |
Functions
Public
Public Virtual
Overridden from IDependencyInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddClassDependency
(
const UClass* InClass |
MeshPartitionDependencyContext.h | ||
virtual void AddPackageDependency
(
TArrayView< UObject* > InObjectArray |
MeshPartitionDependencyContext.h | ||
virtual void AddPackageDependency
(
const UObject* InObject, |
MeshPartitionDependencyContext.h | ||
virtual FArchive & GetDependentDataArchive() |
MeshPartitionDependencyContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPartitionDependencyContext.h | |||
TArray< FName > GetPackageDependencies
(
const IAssetRegistry& InAssetRegistry |
MeshPartitionDependencyContext.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void operator+=
(
const UDynamicMesh& InMesh |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UStaticMesh& InMesh |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UTexture& InTexture |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UTexture2D& InTexture |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UCurveFloat& InCurveFloat |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const USplineComponent& InSpline |
MeshPartitionDependencyContext.h | ||
virtual void operator+=
(
const UObject& InObject |
MeshPartitionDependencyContext.h |