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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FCachedDescriptors
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedDescriptors
(
const FGuid& InMeshPartitionGUID, |
This constructor initializes the cached descriptors, but does not fill out the data. | MeshPartitionDescriptorCache.h | |
FCachedDescriptors
(
const AMeshPartition* InMeshPartition, |
MeshPartitionDescriptorCache.h |
FCachedDescriptors(const FGuid &, const AMeshPartition *)
Description
This constructor initializes the cached descriptors, but does not fill out the data. Used in the construction by FWorldCachedDescriptors TODO: this should be private
| Name | FCachedDescriptors |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDescriptorCache.h |
| Include Path | #include "MeshPartitionDescriptorCache.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDescriptorCache.cpp |
FCachedDescriptors
(
const FGuid & InMeshPartitionGUID,
const AMeshPartition * InMeshPartitionActor
)
FCachedDescriptors(const AMeshPartition *, TConstArrayView< MeshPartition::FModifierDesc >, TArray< FCompiledSectionDescriptor > &&)
| Name | FCachedDescriptors |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionDescriptorCache.h |
| Include Path | #include "MeshPartitionDescriptorCache.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionDescriptorCache.cpp |
FCachedDescriptors
(
const AMeshPartition * InMeshPartition,
TConstArrayView< MeshPartition::FModifierDesc > InAllModifiersSorted,
TArray < FCompiledSectionDescriptor > && InCompiledSections
)