| bAllowDDCRead |
bool |
Should builds with these settings be allowed to use the DDC cache to avoid processing. |
MeshPartitionMeshBuilderCommon.h |
|
| bAllowDDCWrite |
bool |
Should builds produced with these settings be allowed to store their results in DDC. |
MeshPartitionMeshBuilderCommon.h |
|
| BaseMesh |
TOptional< TNotNull< FMeshData * > > |
Optional if set, will be used instead of base modifiers. |
MeshPartitionMeshBuilderCommon.h |
|
| bBuildSpatial |
bool |
Build spatial query structure |
MeshPartitionMeshBuilderCommon.h |
|
| bCacheResult |
bool |
Cache result |
MeshPartitionMeshBuilderCommon.h |
|
| bRecomputeNormals |
bool |
Should we recompute normals after processing modifiers. |
MeshPartitionMeshBuilderCommon.h |
|
| bRecomputeTangents |
bool |
Should we recompute tangents after processing modifiers. |
MeshPartitionMeshBuilderCommon.h |
|
| BuildType |
MeshPartition::EBuildType |
The type of build requested. |
MeshPartitionMeshBuilderCommon.h |
|
| ChannelRenderSettings |
TOptional< FChannelRenderSettings > |
Optional settings which control channel texture rendering. |
MeshPartitionMeshBuilderCommon.h |
|
| FilterBounds |
TArray< Geometry::FOrientedBox3d > |
Optional bounds to filter the output mesh triangles. |
MeshPartitionMeshBuilderCommon.h |
|
| FilterBoundsMode |
MeshPartition::EFilterBoundsMode |
|
MeshPartitionMeshBuilderCommon.h |
|
| MaxSectionComplexity |
double |
Maximum complexity value allowed when building meshes. |
MeshPartitionMeshBuilderCommon.h |
|
| ModifierFilter |
FModifierFilterFunc |
Optional filter function for the list of modifiers to process. |
MeshPartitionMeshBuilderCommon.h |
|
| ModifiersToProcess |
TArray< MeshPartition::UModifierComponent * > |
List of modifiers (including base modifiers) to process |
MeshPartitionMeshBuilderCommon.h |
|
| SimplifierOptions |
TOptional< FSimplifierOptions > |
Optional settings to run a simplifier pass on the result of the processing pipeline. |
MeshPartitionMeshBuilderCommon.h |
|
| TexcoordGenerationOptions |
TOptional< FChannelCollectionUVLayoutOptions > |
Optional settings to run a texcoord generation pass on the result of the processing pipeline. |
MeshPartitionMeshBuilderCommon.h |
|
| Transform |
FTransform |
|
MeshPartitionMeshBuilderCommon.h |
|
| TypePriorities |
TArray< FName > |
Modifier Type priority stack. |
MeshPartitionMeshBuilderCommon.h |
|