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Define weight channels to transfer from the boolean tool mesh.
| Name | FBooleanModifierWeightEntry |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionBooleanModifier.h |
| Include Path | #include "Modifiers/MeshPartitionBooleanModifier.h" |
Syntax
USTRUCT ()
struct FBooleanModifierWeightEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelName | MeshPartition::FChannelName | The destination attribute channel to write. | Modifiers/MeshPartitionBooleanModifier.h |
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| EditCondition | Which channel of a vertex color to use as source data (0 through 3 for RGBA) | Modifiers/MeshPartitionBooleanModifier.h |
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| SourceMode | MeshPartition::EBooleanModifierChannelSourceMode | Determines where the values to write are acquired. | Modifiers/MeshPartitionBooleanModifier.h |
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| SourceWeightChannelName | EditConditionHides FName | Modifiers/MeshPartitionBooleanModifier.h |
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| VertexColorIndex | EditConditionHides int32 | Modifiers/MeshPartitionBooleanModifier.h |
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| WriteValue | EditConditionHides float | Modifiers/MeshPartitionBooleanModifier.h |
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