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API > API/Plugins > API/Plugins/MeshPartitionCompute > API/Plugins/MeshPartitionCompute/FMeshPartition_DrawUVDomain_Para-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVS, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPS, |
MeshPartitionChannelRasterizationShaders.h |
zzAppendMemberGetPrev(zzFirstMemberId)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId
)
zzAppendMemberGetPrev(zzNextMemberIdVS, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVS,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPS, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPS,
TArray < FShaderParametersMetadata::FMember > * Members
)