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API > API/Plugins > API/Plugins/MeshPartitionCompute
| Name | FMeshPartition_DrawUVDomain_Parameters |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
Syntax
class FMeshPartition_DrawUVDomain_Parameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPartition_DrawUVDomain_Parameters() |
MeshPartitionChannelRasterizationShaders.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdPS | |
| zzNextMemberIdVS |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | MeshPartitionChannelRasterizationShaders.h | |
| zzLastMemberId | zzNextMemberIdPS | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberFunc | zzFuncPtr(*) | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdPS | zzNextMemberIdVS | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdVS | zzFirstMemberId | MeshPartitionChannelRasterizationShaders.h | |
| zzTThisStruct | FMeshPartition_DrawUVDomain_Parameters | MeshPartitionChannelRasterizationShaders.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PS | FMeshPartition_DrawUVDomainPS::FParameters::FTypeInfo::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| VS | FMeshPartition_DrawUVDomainVS::FParameters::FTypeInfo::TAlignedType | MeshPartitionChannelRasterizationShaders.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FMeshPartition_DrawUVDomain_Parameters& InContents, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVS, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPS, |
MeshPartitionChannelRasterizationShaders.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
MeshPartitionChannelRasterizationShaders.h |