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API > API/Plugins > API/Plugins/MeshPartitionCompute > API/Plugins/MeshPartitionCompute/FMeshPartition_BorderFillCS > API/Plugins/MeshPartitionCompute/FMeshPartition_BorderFillCS/FParameters
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdResolution, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMask, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRWSectionTexture, |
MeshPartitionChannelRasterizationShaders.h |
zzAppendMemberGetPrev(zzFirstMemberId)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId
)
zzAppendMemberGetPrev(zzNextMemberIdResolution, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdResolution,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdMask, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMask,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdRWSectionTexture, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRWSectionTexture,
TArray < FShaderParametersMetadata::FMember > * Members
)