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API > API/Plugins > API/Plugins/MeshPartitionCompute > API/Plugins/MeshPartitionCompute/FMeshPartition_BorderFillCS
| Name | FParameters |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
Syntax
class FParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParameters() |
MeshPartitionChannelRasterizationShaders.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdMask | |
| zzNextMemberIdResolution | |
| zzNextMemberIdRWSectionTexture |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | MeshPartitionChannelRasterizationShaders.h | |
| zzLastMemberId | zzNextMemberIdRWSectionTexture | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberFunc | zzFuncPtr(*) | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdMask | zzNextMemberIdResolution | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdResolution | zzFirstMemberId | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdRWSectionTexture | zzNextMemberIdMask | MeshPartitionChannelRasterizationShaders.h | |
| zzTThisStruct | FParameters | MeshPartitionChannelRasterizationShaders.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mask | TShaderResourceParameterTypeInfo< FRDGTextureSRV * >::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| Resolution | TShaderParameterTypeInfo< FUintVector2 >::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| RWSectionTexture | TShaderResourceParameterTypeInfo< FRDGTextureUAV * >::TAlignedType | MeshPartitionChannelRasterizationShaders.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FParameters& InContents, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdResolution, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMask, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRWSectionTexture, |
MeshPartitionChannelRasterizationShaders.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
MeshPartitionChannelRasterizationShaders.h |