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API > API/Plugins > API/Plugins/MeshPartition
Asset describing a transformer pipeline. Can be used in mesh partition definition variants.
| Name | UTransformerPipeline |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionTransformerPipeline.h |
| Include Path | #include "MeshPartitionTransformerPipeline.h" |
Syntax
UCLASS (MinimalAPI)
class UTransformerPipeline : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UTransformerPipeline
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Transformers | TArray< TInstancedStruct< MeshPartition::FTransformer > > | MeshPartitionTransformerPipeline.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GatherDependencies
(
MeshPartition::IDependencyInterface& InDependencies |
MeshPartitionTransformerPipeline.h | ||
const TArray< TInstancedStruct< MeshPartition::FTransformer > > & GetTransformers() |
MeshPartitionTransformerPipeline.h |