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API > API/Plugins > API/Plugins/MeshPartition
| Name | UMeshPartitionStaticMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionStaticMeshComponent.h |
| Include Path | #include "MeshPartitionStaticMeshComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshPartitionStaticMeshComponent : public UStaticMeshComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UMeshPartitionStaticMeshComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UMeshPartitionStaticMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMeshPartitionStaticMeshComponent
(
const FObjectInitializer& ObjectInitializer |
MeshPartitionStaticMeshComponent.h |
Functions
Public
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
MeshPartitionStaticMeshComponent.h | ||
virtual void OnUnregister() |
MeshPartitionStaticMeshComponent.h |