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Subclass of static mesh component in order to customize the hit proxy, which needs to be custom to allow our visualizer to customize click handling for preview components (to route selection to base sections).
| Name | UStaticMeshPreviewComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionPreviewComponents.h |
| Include Path | #include "MeshPartitionPreviewComponents.h" |
Syntax
UCLASS (MinimalAPI)
class UStaticMeshPreviewComponent : public UE::MeshPartition::UMeshPartitionStaticMeshComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UMeshPartitionStaticMeshComponent → UStaticMeshPreviewComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UMeshPartitionStaticMeshComponent → UStaticMeshPreviewComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent