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API > API/Plugins > API/Plugins/MeshPartition
| Name | UMeshPartitionCollisionComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionCollisionComponent.h |
| Include Path | #include "MeshPartitionCollisionComponent.h" |
Syntax
UCLASS (MinimalAPI, Meta=(BlueprintSpawnableComponent), ClassGroup=Collision,
HideCategories=(Object, LOD, Lighting, TextureStreaming))
class UMeshPartitionCollisionComponent :
public UPrimitiveComponent,
public IInterface_CollisionDataProvider
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UMeshPartitionCollisionComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshPartitionCollisionComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
- IInterface_CollisionDataProvider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMeshPartitionCollisionComponent
(
const FObjectInitializer& ObjectInitializer |
MeshPartitionCollisionComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AsyncBodySetup | TObjectPtr< UBodySetup > | MeshPartitionCollisionComponent.h |
|
|
| bNeedsRebuild | bool | MeshPartitionCollisionComponent.h | ||
| CollisionData | TSharedPtr< FMeshPartitionCollisionData > | MeshPartitionCollisionComponent.h | ||
| LocalBounds | FBox | MeshPartitionCollisionComponent.h | ||
| MeshBodySetup | TObjectPtr< UBodySetup > | MeshPartitionCollisionComponent.h |
|
|
| PhysicsOnlyMaterials | TArray< TObjectPtr< UMaterialInterface > > | Rendering materials interfaces; used solely as storage for physical materials. | MeshPartitionCollisionComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< const FMeshPartitionCollisionData > GetMeshCollisionData() |
MeshPartitionCollisionComponent.h | ||
void RebuildIfNeeded
(
bool bAllowAsyncBuild |
MeshPartitionCollisionComponent.h | ||
void SetCollisionData
(
TSharedPtr< FMeshPartitionCollisionData > InCollisionData, |
MeshPartitionCollisionComponent.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
MeshPartitionCollisionComponent.h | ||
virtual bool ContainsPhysicsTriMeshData
(
bool InUseAllTriData |
MeshPartitionCollisionComponent.h | ||
virtual UBodySetup * GetBodySetup() |
MeshPartitionCollisionComponent.h | ||
virtual void GetMeshId
(
FString& OutMeshId |
MeshPartitionCollisionComponent.h | ||
virtual bool GetPhysicsTriMeshData
(
FTriMeshCollisionData* CollisionData, |
MeshPartitionCollisionComponent.h | ||
virtual bool GetTriMeshSizeEstimates
(
FTriMeshCollisionDataEstimates& OutTriMeshEstimates, |
MeshPartitionCollisionComponent.h | ||
virtual void OnRegister() |
MeshPartitionCollisionComponent.h | ||
virtual void OnUnregister() |
MeshPartitionCollisionComponent.h |