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API > API/Plugins > API/Plugins/MeshPartition
Container for collision data that can be set on a UMeshPartitionCollisionComponent.
| Name | FMeshPartitionCollisionData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionCollisionComponent.h |
| Include Path | #include "MeshPartitionCollisionComponent.h" |
Syntax
USTRUCT ()
struct FMeshPartitionCollisionData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPartitionCollisionData() |
MeshPartitionCollisionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mesh | TOptional< FTriMeshCollisionData > | MeshPartitionCollisionComponent.h | ||
| PhysicalMaterials | TArray< TObjectPtr< UPhysicalMaterial > > | MeshPartitionCollisionComponent.h |