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API > API/Plugins > API/Plugins/MeshPartition
| Name | FPhysicalMaterialChannel |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionDefinition.h |
| Include Path | #include "MeshPartitionDefinition.h" |
Syntax
USTRUCT ()
struct FPhysicalMaterialChannel
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelName | MeshPartition::FChannelName | The channel to associate with a physical material. | MeshPartitionDefinition.h |
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| Material | TObjectPtr< UPhysicalMaterial > | MeshPartitionDefinition.h |
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| MinimumCollisionRelevanceWeight | float | MeshPartitionDefinition.h |
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