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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly > API/Plugins/MeshModelingToolsEditorOnly/USkinWeightsPaintToolProperties
Description
Radius and FalloffMode behave as shared brush state across all brush modes (matching the sculpt tool's pattern). Storage is still per-mode for config serialization compatibility; these setters propagate the value to every BrushConfig entry so the modes stay in lockstep.
| Name | SetSharedRadius |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Private/SkeletalMesh/SkinWeightsPaintTool.cpp |
void SetSharedRadius
(
float InRadius
)