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Container for properties displayed in Details panel while using USkinWeightsPaintTool.
| Name | USkinWeightsPaintToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorSettings)
class USkinWeightsPaintToolProperties : public UBrushBaseProperties
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UBrushBaseProperties → USkinWeightsPaintToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UBrushBaseProperties → USkinWeightsPaintToolProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkinWeightsPaintToolProperties() |
SkeletalMesh/SkinWeightsPaintTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddStrength | float | SkeletalMesh/SkinWeightsPaintTool.h |
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| AverageStrength | float | SkeletalMesh/SkinWeightsPaintTool.h |
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| BrushConfigAdd | FSkinWeightBrushConfig | SkeletalMesh/SkinWeightsPaintTool.h |
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| BrushConfigMultiply | FSkinWeightBrushConfig | SkeletalMesh/SkinWeightsPaintTool.h |
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| BrushConfigRelax | FSkinWeightBrushConfig | SkeletalMesh/SkinWeightsPaintTool.h |
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| BrushConfigReplace | FSkinWeightBrushConfig | SkeletalMesh/SkinWeightsPaintTool.h |
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| BrushConfigs | TMap< EWeightEditOperation, FSkinWeightBrushConfig * > | SkeletalMesh/SkinWeightsPaintTool.h | ||
| BrushMode | EWeightEditOperation | Custom brush modes and falloff types | SkeletalMesh/SkinWeightsPaintTool.h |
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| bShowGroupBoundaries | bool | Show polygroup boundary edges in the viewport. | SkeletalMesh/SkinWeightsPaintTool.h |
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| bShowNewProfileName | bool | New profile properties | SkeletalMesh/SkinWeightsPaintTool.h |
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| bSyncBrushRadiusAcrossModes | bool | SkeletalMesh/SkinWeightsPaintTool.h |
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| ClampSelectValue | int32 | SkeletalMesh/SkinWeightsPaintTool.h |
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| ClampValue | int32 | SkeletalMesh/SkinWeightsPaintTool.h |
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| ColorMode | EWeightColorMode | Weight color properties | SkeletalMesh/SkinWeightsPaintTool.h |
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| ColorRamp | TArray< FLinearColor > | SkeletalMesh/SkinWeightsPaintTool.h |
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| ComponentSelectionMode | EComponentSelectionMode | Are we selecting vertices, edges or faces | SkeletalMesh/SkinWeightsPaintTool.h |
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| DirectEditState | FDirectEditWeightState | The state of the direct weight editing tools (mode buttons + slider) | SkeletalMesh/SkinWeightsPaintTool.h | |
| EditCondition | SkeletalMesh/SkinWeightsPaintTool.h |
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| EditingMode | EWeightEditMode | Brush vs selection modes | SkeletalMesh/SkinWeightsPaintTool.h |
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| GroupBoundaryColor | FColor | Color of polygroup boundary edges. | SkeletalMesh/SkinWeightsPaintTool.h |
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| GroupBoundaryThickness | float | Thickness multiplier for polygroup boundary edges. | SkeletalMesh/SkinWeightsPaintTool.h |
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| HideEditConditionToggle | SkeletalMesh/SkinWeightsPaintTool.h |
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| LinearColorRamp | FLinearColorRamp | SkeletalMesh/SkinWeightsPaintTool.h |
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| LockedBoneNames | TArray< FName > | Persisted form of USkinWeightsPaintTool::LockedBoneIndices. | SkeletalMesh/SkinWeightsPaintTool.h | |
| MeshSelectMode | EMeshTransferOption | SkeletalMesh/SkinWeightsPaintTool.h |
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| MirrorAxis | TEnumAsByte< EAxis::Type > | Weight editing arguments | SkeletalMesh/SkinWeightsPaintTool.h |
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| MirrorDirection | EMirrorDirection | SkeletalMesh/SkinWeightsPaintTool.h |
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| NewSkinWeightProfile | NoResetToDefault FName | SkeletalMesh/SkinWeightsPaintTool.h |
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| PriorBrushMode | EWeightEditOperation | SkeletalMesh/SkinWeightsPaintTool.h |
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| PropertySetCacheIdentifier | FString | Cache key for the per-mesh RestoreProperties/SaveProperties round-trip; populated at Setup from the skeletal mesh asset path. | SkeletalMesh/SkinWeightsPaintTool.h | |
| PruneValue | float | SkeletalMesh/SkinWeightsPaintTool.h |
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| RelaxBrushAdvancedConfig | FSkinWeightRelaxBrushAdvancedConfig | SkeletalMesh/SkinWeightsPaintTool.h |
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| RelaxStrength | float | SkeletalMesh/SkinWeightsPaintTool.h |
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| ReplaceValue | float | SkeletalMesh/SkinWeightsPaintTool.h |
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| SkinWeightProfileOption | FName | SkeletalMesh/SkinWeightsPaintTool.h |
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| SourceLOD | FName | SkeletalMesh/SkinWeightsPaintTool.h |
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| SourcePreviewOffset | FTransform | SkeletalMesh/SkinWeightsPaintTool.h |
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| SourceSkeletalMesh | TWeakObjectPtr< USkeletalMesh > | Transfer | SkeletalMesh/SkinWeightsPaintTool.h |
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| SourceSkinWeightProfile | FName | SkeletalMesh/SkinWeightsPaintTool.h |
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| WeightTool | TObjectPtr< USkinWeightsPaintTool > | Pointer back to paint tool | SkeletalMesh/SkinWeightsPaintTool.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomVersion | ESkinWeightsPaintToolPropertiesCustomVersion | Defines a fully custom version stored in the UInteractiveToolPropertySet system. | SkeletalMesh/SkinWeightsPaintTool.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightBrushConfig & GetBrushConfig() |
Save/restore user specified settings for each tool mode | SkeletalMesh/SkinWeightsPaintTool.h | |
FName GetDesiredSkinWeightProfileForTool() |
SkeletalMesh/SkinWeightsPaintTool.h | ||
void SetBrushMode
(
EWeightEditOperation InBrushMode |
SkeletalMesh/SkinWeightsPaintTool.h | ||
void SetColorMode
(
EWeightColorMode InColorMode |
SkeletalMesh/SkinWeightsPaintTool.h | ||
void SetComponentMode
(
EComponentSelectionMode InComponentMode |
SkeletalMesh/SkinWeightsPaintTool.h | ||
void SetComponentSelectionMode
(
const EComponentSelectionMode InComponentMode, |
Sets the component selection mode | SkeletalMesh/SkinWeightsPaintTool.h | |
void SetFalloffMode
(
EWeightBrushFalloffMode InFalloffMode |
SkeletalMesh/SkinWeightsPaintTool.h | ||
void SetSharedFalloffMode
(
EWeightBrushFalloffMode InFalloffMode |
SkeletalMesh/SkinWeightsPaintTool.h | ||
void SetSharedRadius
(
float InRadius |
Radius and FalloffMode behave as shared brush state across all brush modes (matching the sculpt tool's pattern). | SkeletalMesh/SkinWeightsPaintTool.h |
Public Virtual
Overridden from UInteractiveToolPropertySet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RestoreProperties
(
UInteractiveTool* RestoreToTool, |
SkeletalMesh/SkinWeightsPaintTool.h |