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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly > API/Plugins/MeshModelingToolsEditorOnly/SReferenceSkeletonTree
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SReferenceSkeletonTree.h |
| Include Path | #include "SkeletalMesh/SReferenceSkeletonTree.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SReferenceSkeletonTree >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SReferenceSkeletonTree::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SkeletalMesh/SReferenceSkeletonTree.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SkeletalMesh/SReferenceSkeletonTree.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| _bIsReadOnly | bool | SkeletalMesh/SReferenceSkeletonTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & bIsReadOnly
(
bool InArg |
SkeletalMesh/SReferenceSkeletonTree.h | ||
WidgetArgsType & Delegates
(
FRefSkeletonTreeDelegates InArg |
SkeletalMesh/SReferenceSkeletonTree.h | ||
WidgetArgsType & Modifier
(
TWeakObjectPtr< USkeletonModifier > InArg |
SkeletalMesh/SReferenceSkeletonTree.h |