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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly > API/Plugins/MeshModelingToolsEditorOnly/IHotkeyHintProvider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool TryAppendCommandHint
(
TArray< FHotkeyHint >& OutHints, |
If CommandList is provided, the hint is filtered by CanExecute and skipped if Command isn't bound on the list. | SkeletalMesh/IHotkeyHintProvider.h | |
static bool TryAppendCommandHint
(
TArray< FHotkeyHint >& OutHints, |
SkeletalMesh/IHotkeyHintProvider.h |
TryAppendCommandHint(TArray< FHotkeyHint > &, const TSharedPtr< const FUICommandInfo > &, const TSharedPtr< const FUICommandList > &)
Description
If CommandList is provided, the hint is filtered by CanExecute and skipped if Command isn't bound on the list. If null, the hint is always appended (tool actions, which are inherently always-executable while the tool is active, can pass null).
| Name | TryAppendCommandHint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/IHotkeyHintProvider.h |
| Include Path | #include "SkeletalMesh/IHotkeyHintProvider.h" |
static bool TryAppendCommandHint
(
TArray < FHotkeyHint > & OutHints,
const TSharedPtr < const FUICommandInfo > & Command,
const TSharedPtr < const FUICommandList > & CommandList
)
TryAppendCommandHint(TArray< FHotkeyHint > &, const FName, const FName, const TSharedPtr< const FUICommandList > &)
| Name | TryAppendCommandHint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/IHotkeyHintProvider.h |
| Include Path | #include "SkeletalMesh/IHotkeyHintProvider.h" |
static bool TryAppendCommandHint
(
TArray < FHotkeyHint > & OutHints,
const FName ContextName,
const FName CommandName,
const TSharedPtr < const FUICommandList > & CommandList
)