Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | IHotkeyHintProvider |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/IHotkeyHintProvider.h |
| Include Path | #include "SkeletalMesh/IHotkeyHintProvider.h" |
Syntax
class IHotkeyHintProvider : public IInterface
Implements Interfaces
Derived Classes
IHotkeyHintProvider derived class hierarchy
Structs
| Name | Remarks |
|---|---|
| FHotkeyHint |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetHotkeyHints
(
TArray< FHotkeyHint >& OutHints |
SkeletalMesh/IHotkeyHintProvider.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool TryAppendCommandHint
(
TArray< FHotkeyHint >& OutHints, |
If CommandList is provided, the hint is filtered by CanExecute and skipped if Command isn't bound on the list. | SkeletalMesh/IHotkeyHintProvider.h | |
static bool TryAppendCommandHint
(
TArray< FHotkeyHint >& OutHints, |
SkeletalMesh/IHotkeyHintProvider.h |