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API > API/Plugins > API/Plugins/MassCharacterTrajectory
Moves the character along the generated trajectory. Requires FCharacterTrajectoryMovementTag (added by UCharacterTrajectoryMovementTrait).
| Name | UCharacterTrajectoryToMovementProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassCharacterTrajectory/Public/MassCharacterTrajectoryMovementProcessor.h |
| Include Path | #include "MassCharacterTrajectoryMovementProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UCharacterTrajectoryToMovementProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UCharacterTrajectoryToMovementProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCharacterTrajectoryToMovementProcessor() |
MassCharacterTrajectoryMovementProcessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityQuery | FMassEntityQuery | MassCharacterTrajectoryMovementProcessor.h |
Functions
Public
Protected Virtual
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassCharacterTrajectoryMovementProcessor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassCharacterTrajectoryMovementProcessor.h |