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API > API/Plugins > API/Plugins/LiveCodingToolset
Registers the LiveCodingToolset with UToolsetRegistry for the lifetime of the editor. Registration can be toggled at runtime via the LiveCodingToolset.Enable CVar.
| Name | ULiveCodingToolsetSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Toolsets/LiveCodingToolset/Source/LiveCodingToolset/Public/LiveCodingToolsetSubsystem.h |
| Include Path | #include "LiveCodingToolsetSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class ULiveCodingToolsetSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → ULiveCodingToolsetSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bToolsetRegistered | bool | LiveCodingToolsetSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetToolsetEnabled
(
bool bEnabled |
Register or unregister the toolset with UToolsetRegistry at runtime. | LiveCodingToolsetSubsystem.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
LiveCodingToolsetSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
LiveCodingToolsetSubsystem.h |