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API > API/Plugins > API/Plugins/LandscapePatch
The simplest height patch: a circle of flat ground with a falloff past the initial radius across which the alpha decreases linearly. When added to an actor, initializes itself to the bottom of the bounding box.
| Name | ULandscapeCircleHeightPatch |
| Type | class |
| Header File | /Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatch/Public/LandscapeCircleHeightPatch.h |
| Include Path | #include "LandscapeCircleHeightPatch.h" |
Syntax
UCLASS (Blueprintable, BlueprintType, ClassGroup=Landscape, Meta=(BlueprintSpawnableComponent))
class ULandscapeCircleHeightPatch : public ULandscapePatchComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → ULandscapePatchComponent → ULandscapeCircleHeightPatch