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FString |
AssetName |
If set, and there is only one asset and one source, the imported asset will be given this name. |
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bool |
bAllowNonPowerOfTwo |
If enabled, textures that have a non-power-of-two resolution are imported. |
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bool |
bDetectNormalMapTexture |
If enabled, tests each newly imported texture to see if it is a normal map. |
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bool |
bFlipNormalMapGreenChannel |
If enabled, the texture's green channel will be inverted for normal maps. |
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bool |
bImportTextures |
If enabled, imports all texture assets found in the source. |
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bool |
bImportUDIMs |
If enabled, imports textures as UDIMs if they are named using a UDIM naming pattern. |
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bool |
bPreferCompressedSourceData |
If enabled, the translator compresses the source data payload whenever possible. |
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TSet< FString > |
FileExtensionsToImportAsLongLatCubemap |
Specify the file types that should be imported as long/lat cubemaps. |
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FString |
PipelineDisplayName |
The name of the pipeline that will be display in the import dialog. |