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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericTexturePipeli-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Textures",
Meta=(EditCondition="bImportTextures"))
bool bFlipNormalMapGreenChannel
Remarks
If enabled, the texture's green channel will be inverted for normal maps. This setting is only used if the Detect Normal Map Texture setting is also enabled or if the texture has been imported as a Normal map.