| bImportClothAssets |
bool |
If enabled, import all cloth assets found in the source. |
InterchangeChaosClothAssetPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cloth Assets"
|
| bImportRenderMeshes |
bool |
Whether to add render data to the produced cloth collection |
InterchangeChaosClothAssetPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cloth Assets"
- Meta=(EditCondition="bImportClothAssets")
|
| bImportSimulationMeshes |
bool |
Whether to add simulation data to the produced cloth collection |
InterchangeChaosClothAssetPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cloth Assets"
- Meta=(EditCondition="bImportClothAssets")
|
| DataflowGraphAsset |
FSoftObjectPath |
Template of the dataflow graph that should be used on the spawned cloth assets. |
InterchangeChaosClothAssetPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cloth Assets"
- Meta=(StandAlonePipelineProperty="True", PipelineInternalEditionData="True", AllowedClasses="/Script/DataflowEngine.Dataflow")
|
| PipelineDisplayName |
FString |
The name of the pipeline that will be displayed in the import dialog. |
InterchangeChaosClothAssetPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cloth Assets"
- Meta=(StandAlonePipelineProperty="True", PipelineInternalEditionData="True")
|