| ClothRootTag |
const FString |
We add this to scene nodes to flag them so that we can find them later with the ChaosCloth pipeline and produce cloth factory nodes. |
InterchangeChaosClothAssetDefinitions.h |
|
| ImportedCollectionVariableName |
const FName |
Name of the variable that we'll override on the Dataflow graph with the import data. |
InterchangeChaosClothAssetDefinitions.h |
|
| OriginalIndicesName |
const FName |
Name used by the chaos cloth import for tracking the original mesh triangle indices in the combined managed array collection. |
InterchangeChaosClothAssetDefinitions.h |
|
| RenderMeshesAttributeName |
const FString |
These are used as user attributes names on the cloth root scene node, where we store the child render and simulation meshes. |
InterchangeChaosClothAssetDefinitions.h |
|
| SimMeshesAttributeName |
const FString |
|
InterchangeChaosClothAssetDefinitions.h |
|
| SolverAirDamping |
const FString |
Solver properties: We also store these as user attributes on the cloth root scene node, and hoist them into factory node custom attributes. |
InterchangeChaosClothAssetDefinitions.h |
|
| SolverGravity |
const FString |
|
InterchangeChaosClothAssetDefinitions.h |
|
| SolverSubStepCount |
const FString |
|
InterchangeChaosClothAssetDefinitions.h |
|
| SolverTimeStep |
const FString |
|
InterchangeChaosClothAssetDefinitions.h |
|