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API > API/Plugins > API/Plugins/InterchangeChaosClothAssetImport
| Name | UInterchangeChaosClothAssetFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Extensions/ChaosClothAsset/Source/Import/Public/InterchangeChaosClothAssetFactoryNode.h |
| Include Path | #include "InterchangeChaosClothAssetFactoryNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeChaosClothAssetFactoryNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeChaosClothAssetFactoryNode
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetAirDamping
(
float& OutAirDamping |
InterchangeChaosClothAssetFactoryNode.h |
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bool GetDataflowGraphPath
(
FSoftObjectPath& OutDataflowGraphPath |
Gets the content path to the Dataflow graph template to instantiate into the generated cloth asset | InterchangeChaosClothAssetFactoryNode.h |
|
bool GetGravity
(
FVector3f& OutGravity |
InterchangeChaosClothAssetFactoryNode.h |
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bool GetImportRenderMeshes
(
bool& OutImportRenderMeshes |
Gets whether to import the render mesh into the final ClothAsset | InterchangeChaosClothAssetFactoryNode.h |
|
bool GetImportSimulationMeshes
(
bool& OutImportSimulationMeshes |
Gets whether to import the simulation mesh into the final ClothAsset | InterchangeChaosClothAssetFactoryNode.h |
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bool GetSubStepCount
(
int32& OutSubStepCount |
InterchangeChaosClothAssetFactoryNode.h |
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bool GetTimeStep
(
float& OutTimeStep |
InterchangeChaosClothAssetFactoryNode.h |
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bool SetAirDamping
(
float AirDamping |
InterchangeChaosClothAssetFactoryNode.h |
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bool SetDataflowGraphPath
(
const FSoftObjectPath& DataflowGraphPath |
Sets the content path to the Dataflow graph template to instantiate into the generated cloth asset | InterchangeChaosClothAssetFactoryNode.h |
|
bool SetGravity
(
const FVector3f& Gravity |
InterchangeChaosClothAssetFactoryNode.h |
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bool SetImportRenderMeshes
(
bool ImportRenderMeshes |
Sets whether to import the render mesh into the final ClothAsset | InterchangeChaosClothAssetFactoryNode.h |
|
bool SetImportSimulationMeshes
(
bool ImportSimulationMeshes |
Sets whether to import the simulation mesh into the final ClothAsset | InterchangeChaosClothAssetFactoryNode.h |
|
bool SetSubStepCount
(
int32 SubStepCount |
InterchangeChaosClothAssetFactoryNode.h |
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bool SetTimeStep
(
float TimeStep |
InterchangeChaosClothAssetFactoryNode.h |
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Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetObjectClass() |
InterchangeChaosClothAssetFactoryNode.h | ||
virtual FString GetTypeName() |
InterchangeChaosClothAssetFactoryNode.h |