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API > API/Plugins > API/Plugins/IKRigUAF
IK Retargeting UAF Graph node.
| Name | FRigUnit_UAFIKRetargeter |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigUAF/Public/RigUnit_UAFIKRetargeter.h |
| Include Path | #include "RigUnit_UAFIKRetargeter.h" |
Syntax
USTRUCT (MinimalAPI,
Meta=(DisplayName="IK Retargeter", Category="Animation Graph", NodeColor="1, 0, 1", Keywords="Retarget, IK"))
struct FRigUnit_UAFIKRetargeter : public FRigUnit_AnimNextBase
Inheritance Hierarchy
- FRigUnit_AnimNextBase → FRigUnit_UAFIKRetargeter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomRetargetProfile | FRetargetProfile | Connect a custom retarget profile to modify the retargeter's settings at runtime. | RigUnit_UAFIKRetargeter.h |
|
| ExecuteContext | FAnimNextExecuteContext | RigUnit_UAFIKRetargeter.h |
|
|
| IKRetargetAsset | TObjectPtr< UIKRetargeter > | An IK Retarget asset defining the retargeting operations to run. | RigUnit_UAFIKRetargeter.h |
|
| OverrideSetNames | TArray< FName > | An optional list of property override sets to apply to op settings NOTE: these names must match the names of override sets stored in the retarget asset | RigUnit_UAFIKRetargeter.h |
|
| SourcePose | FAnimNextGraphLODPose | The source input pose to retarget. | RigUnit_UAFIKRetargeter.h |
|
| TargetAnimGraphRefPose | FAnimNextGraphReferencePose | The ref pose of the target skeletal mesh. | RigUnit_UAFIKRetargeter.h |
|
| TargetPose | FAnimNextGraphLODPose | The output pose for the target skeletal mesh. | RigUnit_UAFIKRetargeter.h |
|
| WorkData | FIKRetargetWorkData | RigUnit_UAFIKRetargeter.h |
|