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API > API/Plugins > API/Plugins/IKRigUAF
| |
|
| Name |
FIKRetargetWorkData |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/IKRig/Source/IKRigUAF/Public/RigUnit_UAFIKRetargeter.h |
| Include Path |
#include "RigUnit_UAFIKRetargeter.h" |
Syntax
USTRUCT (BlueprintType )
struct FIKRetargetWorkData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Processor |
FIKRetargetProcessor |
The runtime processor used to run the retarget and generate new poses |
RigUnit_UAFIKRetargeter.h |
|
| Profile |
FRetargetProfile |
Reusable profile to pass to the retargeter (merged with input profile) |
RigUnit_UAFIKRetargeter.h |
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| SourceMeshPoseGlobal |
TArray< FTransform > |
|
RigUnit_UAFIKRetargeter.h |
|
| SourceMeshPoseLocal |
TArray< FTransform > |
Scratch space for adapting the LOD'd pose to the full input pose |
RigUnit_UAFIKRetargeter.h |
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