Navigation
API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/FIKRetargetOpSkeletonProvider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USkeleton * GetSkeleton
(
const FName InPropertyName |
Allow settings to provide a skeleton for any given FBoneReference widget. | Retargeter/IKRetargetOps.h | |
virtual USkeleton * GetSkeleton
(
const IPropertyHandle* InPropertyHandle |
Optional alternative to GetSkeleton that provides the full PropertyHandle. | Retargeter/IKRetargetOps.h |
GetSkeleton(const FName)
Description
Allow settings to provide a skeleton for any given FBoneReference widget. Defaults to the target skeleton.
| Name | GetSkeleton |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetOps.h |
| Include Path | #include "Retargeter/IKRetargetOps.h" |
virtual USkeleton * GetSkeleton
(
const FName InPropertyName
)
GetSkeleton(const IPropertyHandle *)
Description
Optional alternative to GetSkeleton that provides the full PropertyHandle. This is used if GetSkeleton(const FName) returns null NOTE: the property handle is necessary to help differentiate properties in copies of the same struct type
| Name | GetSkeleton |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetOps.h |
| Include Path | #include "Retargeter/IKRetargetOps.h" |
virtual USkeleton * GetSkeleton
(
const IPropertyHandle * InPropertyHandle
)