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API > API/Plugins > API/Plugins/IKRig
| |
|
| Name |
FIKRetargetAdditivePoseOpSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/RetargetOps/AdditivePoseOp.h |
| Include Path |
#include "Retargeter/RetargetOps/AdditivePoseOp.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Additive Pose Op Settings"))
struct FIKRetargetAdditivePoseOpSettings : public FIKRetargetOpSettingsBase
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Alpha |
float |
Blend the amount of the pose to apply |
Retargeter/RetargetOps/AdditivePoseOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pose"
- Meta=(ClampMin=0, ClampMax=1)
|
| PoseToApply |
FName |
A retarget pose that is applied additively to the output pose of the target skeleton |
Retargeter/RetargetOps/AdditivePoseOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pose"
|
Functions