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API > API/Plugins > API/Plugins/GameplayCameras
Assembler class for camera rig transitions.
| Name | TCameraRigTransitionAssembler |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraAssetAssembleUtils.h |
| Include Path | #include "Build/CameraAssetAssembleUtils.h" |
Syntax
template<typename ParentType>
class TCameraRigTransitionAssembler :
public UE::Cameras::TScopedConstruction< ParentType > ,
public UE::Cameras::TCameraObjectInitializer< UCameraRigTransition > ,
public UE::Cameras::IHasNamedObjectRegistry
Inheritance Hierarchy
- TCameraObjectInitializer → TCameraRigTransitionAssembler
- TScopedConstruction → TCameraRigTransitionAssembler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TCameraRigTransitionAssembler
(
ParentType& InParent, |
Creates a new instance of this assembler class. | Build/CameraAssetAssembleUtils.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ThisType | TCameraRigTransitionAssembler< ParentType > | Build/CameraAssetAssembleUtils.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Transition | UCameraRigTransition * | Build/CameraAssetAssembleUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ThisType & AddCondition () |
Adds a transition condition. | Build/CameraAssetAssembleUtils.h | |
ThisType & AddCondition
(
TFunction< void(ConditionType*)> SetupCallback |
Adds a transition condition. | Build/CameraAssetAssembleUtils.h | |
UCameraRigTransition * Get() |
Gets the built transition object. | Build/CameraAssetAssembleUtils.h | |
TCameraNodeAssembler< ThisType, BlendType > MakeBlend () |
Creates a blend node of the given type, and returns an assembler for it. | Build/CameraAssetAssembleUtils.h | |
ThisType & Named
(
const TCHAR* InName |
Give a name to the built transition, to be recalled later. | Build/CameraAssetAssembleUtils.h | |
ThisType & Pin
(
UCameraRigTransition*& OutPtr |
Pins the built transition to a given pointer, for being able to later refer to it. | Build/CameraAssetAssembleUtils.h |
Public Virtual
Overridden from IHasNamedObjectRegistry
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FNamedObjectRegistry > GetNamedObjectRegistry() |
Gets the named object registry from the parent. | Build/CameraAssetAssembleUtils.h |