Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework
Inheritance Hierarchy
- USceneComponent
- UGameplayCameraSystemComponent
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCameraSystemComponent.h |
| Include | #include "GameFramework/GameplayCameraSystemComponent.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, ClassGroup=Camera, HideCategories=(Mobility, Rendering, LOD))
class UGameplayCameraSystemComponent : public USceneComponent
Remarks
A component that hosts a camera system.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayCameraSystemComponent
(
const FObjectInitializer& ObjectInit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UCameraSystemEvaluator * | |||
| void | GetCameraView
(
float DeltaTime, |
||
| bool | GetEditorPreviewInfo
(
float DeltaTime, |
||
| void | Internal API. | ||
| void | OnComponentDestroyed
(
bool bDestroyingHierarchy |
||
| void | |||
| void | OnRegister () |
||
| void | TickComponent
(
float DeltaTime, |