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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core > API/Plugins/GameplayCameras/Core/FCameraRuntimeInstantiator
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRuntimeInstantiator.h |
| Include | #include "Core/CameraRuntimeInstantiator.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRuntimeInstantiator.cpp |
UCameraNode * InstantiateCameraNodeTree
(
const UCameraNode * InRootNode,
const FCameraRuntimeInstantiationParams & Params
)
Remarks
Instantiates a tree of camera nodes by cloning it, and keeping track of the relationship between the clones and their source assets.