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Proxy that transfers a single named skin-weight attribute from a source FDynamicMesh3 to a target mesh. Weights are blended using barycentric interpolation over the source triangle found at each target vertex. Optionally remaps bone indices when the source and target skeletons differ.
@experimental Available since UE 5.8; the API may change without notice.
| Name | FSkinWeightsProxy |
| Type | struct |
| Header File | /Engine/Plugins/Dataflow/Source/DataflowNodes/Public/Dataflow/Transfer/TransferAttributes.h |
| Include Path | #include "Dataflow/Transfer/TransferAttributes.h" |
Syntax
struct FSkinWeightsProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightsProxy
(
const FDynamicMeshVertexSkinWeightsAttribute* InAttribute, |
Constructs a proxy bound to the given source skin-weight attribute. | Dataflow/Transfer/TransferAttributes.h |
Structs
| Name | Remarks |
|---|---|
| FSkinWeightsProxyOptions | Configuration options for FSkinWeightsProxy. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DstAttribute | FDynamicMeshVertexSkinWeightsAttribute * | Pointer to the destination attribute on the target mesh; populated by GetOrCreateDestAttribute. | Dataflow/Transfer/TransferAttributes.h | |
| DstName | FName | Name used to look up or create the destination attribute on the target mesh. | Dataflow/Transfer/TransferAttributes.h | |
| Options | FSkinWeightsProxyOptions | Options supplied at construction time. | Dataflow/Transfer/TransferAttributes.h | |
| SrcAttribute | const FDynamicMeshVertexSkinWeightsAttribute * | Read-only pointer to the source skin-weight attribute. | Dataflow/Transfer/TransferAttributes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetOrCreateDestAttribute
(
FDynamicMesh3& InDstMesh |
Looks up or creates the named skin-weight attribute on InDstMesh. | Dataflow/Transfer/TransferAttributes.h | |
| Blends the skin weights of the three triangle vertices using BaryWeights, optionally remaps bone indices from the source skeleton to the target skeleton, and writes the result to VertexID. | Dataflow/Transfer/TransferAttributes.h |