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API > API/Plugins > API/Plugins/ControlRigSpline
Retrieves the position from a given Spline and U value
| Name | FRigUnit_PositionFromControlRigSpline |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h |
| Include Path | #include "ControlRigSplineUnits.h" |
Syntax
USTRUCT (Meta=(DisplayName="Position From Spline", Keywords="Point From Spline"))
struct FRigUnit_PositionFromControlRigSpline : public FRigUnit_ControlRigSplineBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ControlRigSplineBase → FRigUnit_PositionFromControlRigSpline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PositionFromControlRigSpline() |
ControlRigSplineUnits.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector | The resulting position on the spline. | ControlRigSplineUnits.h |
|
| Spline | FControlRigSpline | The spline to evaluate. | ControlRigSplineUnits.h |
|
| U | float | The U value along the spline to evaluate. | ControlRigSplineUnits.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this rig unit | ControlRigSplineUnits.h |