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API > API/Plugins > API/Plugins/ControlRigSpline
Creates a Spline curve from an array of transforms
| Name | FRigUnit_ControlRigSplineFromTransforms |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h |
| Include Path | #include "ControlRigSplineUnits.h" |
Syntax
USTRUCT (Meta=(DisplayName="Spline From Transforms", Keywords="Spline From Transforms"))
struct FRigUnit_ControlRigSplineFromTransforms : public FRigUnit_ControlRigSplineBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ControlRigSplineBase → FRigUnit_ControlRigSplineFromTransforms
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ControlRigSplineFromTransforms() |
ControlRigSplineUnits.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClosed | bool | If True the spline will be closed. | ControlRigSplineUnits.h |
|
| Compression | float | The amount of compression to apply. | ControlRigSplineUnits.h |
|
| SamplesPerSegment | int32 | Specifies the detail per segment of the spline. | ControlRigSplineUnits.h |
|
| Spline | FControlRigSpline | The resulting spline. | ControlRigSplineUnits.h |
|
| SplineMode | ESplineType | The mode to use for the spline. | ControlRigSplineUnits.h |
|
| Stretch | float | The amount of stretch to allow for the spline. | ControlRigSplineUnits.h |
|
| Transforms | TArray< FTransform > | The input transforms to build the spline from. | ControlRigSplineUnits.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this rig unit | ControlRigSplineUnits.h |