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Sets the solver's simulation space settings. Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.
Deprecated in favour of FRigUnit_SetPhysicsSolverSpaceMotion + FRigUnit_SetPhysicsSolverTeleportDetection. Existing graphs continue to work - the deprecated Execute body routes the legacy struct into the new component members via ConvertLegacyPhysicsSimulationSpaceSettings.
| Name | FRigUnit_SetPhysicsSolverSimulationSpaceSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsSolverExecution.h |
| Include Path | #include "RigPhysicsSolverExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Solver Simulation Space Settings", Deprecated="5.8"))
struct FRigUnit_SetPhysicsSolverSimulationSpaceSettings : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_SetPhysicsSolverSimulationSpaceSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetPhysicsSolverSimulationSpaceSettings() |
RigPhysicsSolverExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsSolverComponentKey | FRigComponentKey | The physics solver. | RigPhysicsSolverExecution.h |
|
| SimulationSpaceSettings | FRigPhysicsSimulationSpaceSettings | The new simulation space settings. | RigPhysicsSolverExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsSolverExecution.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo () |
Returns an invalid upgrade info so existing graphs keep this node in place rather than auto-swapping it. | RigPhysicsSolverExecution.h |