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API > API/Plugins > API/Plugins/ControlRigPhysics
Sets the solver's simulation space motion settings (conditioning + nested inertial-force / drag). Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.
| Name | FRigUnit_SetPhysicsSolverSpaceMotion |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsSolverExecution.h |
| Include Path | #include "RigPhysicsSolverExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Solver Space Motion"))
struct FRigUnit_SetPhysicsSolverSpaceMotion : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_SetPhysicsSolverSpaceMotion
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetPhysicsSolverSpaceMotion() |
RigPhysicsSolverExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsSolverComponentKey | FRigComponentKey | The physics solver. | RigPhysicsSolverExecution.h |
|
| SpaceMotion | FRigPhysicsSimulationSpaceMotion | The new simulation space motion settings. | RigPhysicsSolverExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsSolverExecution.h |