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API > API/Plugins > API/Plugins/ControlRigPhysics
Retrieves the current simulation transform of the body.
| Name | FRigUnit_HierarchyGetPhysicsBodyTransform |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsBodyExecution.h |
| Include Path | #include "RigPhysicsBodyExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Physics Body Transform", Varying))
struct FRigUnit_HierarchyGetPhysicsBodyTransform : public FRigUnit_PhysicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PhysicsBase → FRigUnit_HierarchyGetPhysicsBodyTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyGetPhysicsBodyTransform() |
RigPhysicsBodyExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsBodyComponentKey | FRigComponentKey | The Physics Body to be queried. | RigPhysicsBodyExecution.h |
|
| Transform | FTransform | The current body transform. | RigPhysicsBodyExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsBodyExecution.h |