Navigation
API > API/Plugins > API/Plugins/ControlRigPhysics
Indicates whether the component exists and is a Physics Solver.
| Name | FRigUnit_GetPhysicsSolverExists |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsSolverExecution.h |
| Include Path | #include "RigPhysicsSolverExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Physics Solver Exists", Keywords="Query,Simulation"))
struct FRigUnit_GetPhysicsSolverExists : public FRigUnit_PhysicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PhysicsBase → FRigUnit_GetPhysicsSolverExists
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExists | bool | Whether the component exists and is a Physics Solver. | RigPhysicsSolverExecution.h |
|
| PhysicsSolverComponentKey | FRigComponentKey | The component key to check. | RigPhysicsSolverExecution.h |
|